![]() |
|
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
While
Kindred and other supernaturals can be found throughout the city, they
tend to congregate and socialize in safe havens and seedy dives alike.
Even when you're the evil undead, it's nice to have a place to call
home. Kindred new to the city will quickly learn which of these places
to frequent, and which to avoid. The Borough Nox:
What is a pillar of the art community without coffee houses full of
blasé artistes and frustrated poets? Nox first
gained its notoriety in 1949 at the beginning of the Beat movement.
It's rumoured Kerouac himself spent time there. The rumours are, of
course, false, but Nox's hip reputation did much to attract rebellious
American youth escaping the Vietnam draft in the 1960s.
More recently, Nox has expanded to include a gallery to showcase local artists. Benefits, fundraisers and art competitions in every medium help bring some sense of respectability to what is still ostensibly the favourite hotspot for the artistic, the intellectual, and those who love a damn good latté. Nox has passed hands over the years, but has always been controlled by the Toreadors of the Camarilla. Though it is by no means an Elysium, any Camarilla in trouble will find help there. Seduction
DC 7
The Cemetery Seavers' Haven:
The select few who actually know about the Kiasyd will be quick to tell
you they are creatures of peculiar contrast: insatiably curious, yet
ruthlessly secretive; fiercely territorial, yet incredibly genial to
their invited guests. Mr. Seavers is little different from this
percieved stereotype. When someone distinguishes themselves enough to
reach the attention of the insular Seavers, or carries enough clout to
request an audience, they all recall a similar story: an opulent haven
of intricately carved stone sprawling for miles beneath the ruined
churchyard. Within those stone walls, guests are entreated to
delicacies and comforts to suit their every whim, and catered to by a
host of strange homunculi under the master's control.
What never fails to escape notice is Seavers' private library, a trove of books both ancient and forbidden. Seavers has been amassing this collection for most of his extremely lomg unlife, and is incredibly apprehensive about sharing it. When someone has the audacity to ask why he keeps those books to himself, he claims that many of them are too provocative or too dangerous to release back into the world. Given the destructive nature of some of the titles available freely at his bookstore, this claim gives many kindred cause for concern. No Feeding
Downtown The Alhambra:
Camarilla or Sabbat, Caitiff or Autarch, every Kindred knows the
Alhambra. The massive skyscraper juts out above the cityscape, clearly
visible from nearly anywhere in the city. Prince Jacob Holloway rules
the city from its highest point, but the building is chiefly a
world-class hotel. Everyone in the city thought the owner mad to build
such an opulent place in a town like Verdant Falls. After all, in 1945
who could predict that Verdant Falls' industrial sector would bottom
out, and the city would fast become the economic hub for the Maritimes
and a beacon to the international art community? While the hotel is rarely completely
full, it has been a windfall for Holloway International and serves as
a meeting place, hunting ground, and Elysium for Kindred of all sects
and bloodlines.
In addition to a hotel, the building also serves as the office for Holloway International, a company whose interests are as diverse and eclectic as its current owner, Marcus Carradine. Naturally, the Alhambra also contains many secret sub-floors devoted to lavish and secure Kindred living. It is understood that all Kindred know the sanctity of an Elysium. Violence is not permitted, disciplines are forbidden, and feeding may only be done to willing participants. Seduction
DC 6
The Lantern:
In the early
60s, Verdant Falls quickly established itself as the biggest party spot
east of Montreal. The Lantern wasn't the first nightclub to appear in
the city, but it has something to appeal to music lovers and partygoers
of every stripe. It is this diversity in tastes that keeps the place
packed every night of the week, and the drinking and dancing going on
until the sun rises.
The Lantern also has the distinction of being the only nightclub designed to cater to Kindred. Ghouls at the door ensure that line-ups are only for mortals, and the VIP area is open only to vampires and their meals. After all, what's sexier than someone with a key to the fabled private lounge? The raw lust of the dance floor has always made hunting easy for Kindred, and this has only become easier with the popularization of exctasy. And of course, in a crowded place such as this, it's easy for socially inept Kindred to grab a quick bite off a less willing participant. However, this practice is frowned upon by the management. Like the Alhambra, the Lantern is an Elysium and kindred within enjoy the protection that entails. However, the Lantern is independent of the Camarilla, and Jan Bennett, the owner, has never professed much love for the hierarchy. Hunting DC
8 / Seduction DC 4
The Iron Graveyard Corr Laboratories:
No Kindred in
his right mind would go to Corr Laboratories without an exceptionally
good reason. Dr. Corr has set up what appears on the surface to be a
legitimate pharmaceutical research facility. However, beneath it lies
several floors and a highly trained staff devoted to the most horrific
and amoral experiments that his brilliant mind can devise. The body of
his work and his untilamte goals remain a mystery, but seem to revolve
around supernaturals, their inherent abilities, and their origins.
His continued existence is not only tolerated by the Camarilla, but actively supported. His test subjects are all either willing participants, debtors for medical treatment, or condemned criminals under the laws of the Kindred sects. Corr has a small but exceptionally trained group of hunters who are so feared by the Kindred of the city that many condemned turn themselves intoi the Camarilla for execution rather than risk being captured and subjected to the ministrations of the good doctor. No Feeding
Peters-Marsden Mining Facility:
Several exceedingly rich men spend a large sum of money to purchase
industrial lots when a rich vein of gold was discovered during a
renovation. The result was a large pit mine situated among factories
and warehouses. In order to appease their neighbours, the mine became a
marvel of engineering; a building covering the mine completely, capable
of being expanded outward and downward as the mine increased in size.
Elevators and catwalks pierced their way deep below the earth.
However, the mine quickly shut down when it was discovered that the vein of gold was merely a hoax. The owner of a failing industrial tool and die plant grew tired of fair competition and spent a great deal of time engineering the gold rush in order to drive up the selling price of his property. When the ruse was discovered, the Peters-Marsden Mining Consortium sued the plant owner into oblivion. However, this was not enough to save themselves from complete financial ruin as well. The event is believed by many to be the inciting factor that led to the collapse of Verdant Falls' manufacturing industries. The Sabbat have claimed the mine as their own, and maintain the building and its inner works as much as they see fit - which is just enough to keep the facility from collapsing in on them. Though the Sabbat are technically bound by the Accord to allow safe passage to visitors, one would be tempting fate to stop in on them uninvited. No Feeding
Old Verdant Falls Smythe & Seavers Rare Books:
Smythe & Seavers Rare Books is the oldest business in the city by a
large margin. It began as a simple bookstore and printing house shortly
after the destruction of the original Verdant Falls colony in 1630. It
stands conveniently on the border of Old Verdant Falls and the
Graveyard, and in 1656 the bookstore used its massive (and largely
unexplainable) wealth to purchase the historical ruins from the French
Acadian governor. Miraculously, the bookstore survived the colonial
wars and the ensuing changing-of-hands between English and French rule.
Oddly enough, ownership of the historical ruins was never challenged as it passed through the generations of the Smythe family.
Most of the city has failed to take notice of the ancient store, dismissing it as one of the many oddities of Verdant Falls. However, a select few know it to be a deep well of knowledge where, for the right price, an enquiring mind can find the answers to questions as old as printed language itself. Mr. Seavers, the proprietor, does not discriminate when it comes to his clientele. As such, it is not unusual for Kindred to run into Garou, mages, and even the occasional wraith while perusing the wares. There is an unspoken understanding among the denizens of Verdant Falls that anyone who dares to try starting a fight in the bookstore will have Seavers to answer to. No Feeding
King George Museum: The King
George V Museum of Science and Natural History is by far the largest
building in Old Verdant Falls, though it is my no means the oldest. The
building is constantly undergoing renovations, although no major
expansion has been planned in the last decade, due mostly to dwindling
attendance. In addition to a wide variety of exhibits devoted to
science and nature, the museum also has an area devoted to the
city's rather sordid local history. Among the artifacts are paintings
and written accounts of Isaiah Dawson, the man who escaped the Verdant
Falls cult and informed the witch-hunters to the south.
The exhibit also contains a few artifacts taken from the Graveyard that purport a group of European settlers pre-dating even the viking settlement at L'anse-aux-Meadows. Though fragmented to the point of being nearly unidentifiable, scholars have not been able to associate the artifacts with any known ancient culture. The Smythe estate has tacitly refused any and all requests by the museum to investigate the archaeological site any further. The curators believe it is merely a stubborn retaliation to the Smythes' frequent failed attempts to buy the entire exhibit from the Museum. A failed robbery attempt in the Spring of 2007 has prompted the museum to upgrade its lax security measures. No Feeding
The Peninsula The Fishery: The Fishery
has been the target of a recent urban renewal project, replacing the
unsightly abandoned cannieries and warehouses with upscale boutiques, a
microbrewery, and an amusement park. However, this has not been
welcomed by the unsavoury supernaturals that used the abandoned
buildings as their havens. Some have been driven to the Iron Graveyard,
and others have chosen to remain, preying on late-night patrons as a
form of revenge for having their homes taken from them.
That being said, the renewal process preserved and restored most of the old buildings - complete with their dark alleys, confusing layout, and poor lighting. This means there is never a shortage of people lost or alone in the early hours of the night. Hunting DC 4 / Seduction DC 6
Rosewood Mens Pateo:
When a young and affluent Vincent Beltran arrived in the
city during the Great Depression, Verdant Falls had no art
community, and no identity. Mens Pateo was the first place to change
all of that. The art gallery began as a showcase of local folk art, but
Beltran's own provocative and often offensive works shocked the
community and drew national and international attention. Proof that no
publicity is bad publicity, the controversy did nothing but draw
artists into the city.
Beltran has since moved his local art showcases to Nox, and Mens Pateo has become a gallery for artists of great renown. He has also used his vast wealth to accumulate a large collection of historical works, and has since commissioned a new wing of Mens Pateo: a public museum of art. Although Mens Pateo is open to the public during the days, at night it is often host to parties for the cultural elite; both of Verdant Falls and the world abroad. No Feeding
The Tremere Chantry: The local
Tremere haven is yet another example of how Verdant Falls defies
Kindred tradition. Regent Cormier has made his vast libraries open to
all members of the Kindred community. Much to the Toreador's delight,
the Chantry is also host to a private music conservatory and a ballroom
where the Tremere host an annual gala. The Regent's love for music and
art have endeared him to many of the city's Kindred and earned his Clan
a great deal more respect than they had in the city a century ago.
However, it is also well-known that the Tremere, like all of their clan, are highly protective of their clan's secrets. The library is conspicuously absent of any books relating to Thaumaturgy, or historical accounts that paint the Tremere in an unfavourable light. Many of the warier Kindred also suspect the Chantry contains secret libraries and laboratories where the clan practices its dark arts away from the prying eyes of outsiders. The Chantry is not considered an Elysium by the Camarilla, and is classified as a Haven under The Accord of 1903. As such, it is expected that all guests are to announce themselves and refrain from using disciplines and engaging in violence. However, this restriction is not extended to the Tremere themselves. No Feeding
Taben's Ridge Luc's Cabin: Although The
Pack usually lives in a large loft in the Borough, Luc often seeks
escape from the city in the relative seclusion of his cabin on Taben's
Ridge. Though few Kindred ever find a reason to be up near Garou
territory, it would behoove anyone friendy with The Pack to learn of
the cabin's location should the need arise for a safe place to escape
the sun.
No Feeding
Verdant Falls University Laohu Temple: The Laohu
Buddhist Temple is situated just north of the Verdant Falls University
campus, at the foot of Taben's Ridge. It is open to the public at any
hour, and stocked with literature for those with a sincere interest in
conversion. Despite the region's growing Buddhist population, the
temple prospers in large part to a generous donation from Holloway
Industries.
The monks are well aware of the Kindred and their exploits, mainly because one of their order is a Ventrue. They have generously offered to give shelter to any who come seeking it, provided that the Kindred agrees not to feed or engage in violence while under their care. Neonates and elders alike have found their disciplines to be quite ineffective on the temple grounds, indicating that either the monks or the Ventrue have protection beyond that of the mundane. No Feeding
|