Vampire: The Masquerade


Name: Cyrus Fuchs Nature: Architect Generation: 8th
Player: Warrax Demeanor: Perfectionist Sire: Tijs van Zandt
Chronicle: Verdant Falls Clan: Tremere Concept: Spymaster


Attributes

Physical Social Mental
Strength: ●●○○○ Charisma: ●●○○○ Perception: ●●●○○
Dexterity: ●●●○○ Manipulation: ●●●○○ Intelligence: ●●●●○
Stamina: ●●●○○ Appearance: ●●○○○ Wits: ●●●○○


Abilities

Talents Skills Knowledges
Alertness: ●○○○○ Animal Ken: ○○○○ Academics: ○○
Athletics: ○○○○○ Crafts: ○○○○ Computer: ○○○
Brawl: ○○○○ Drive: ○○○○○ Finance: ○○○○○
Dodge: ●○○○○ Etiquette: ○○○○○ Investigation: ○○○○
Empathy: ●○○○○ Firearms: ○○○○ Law: ○○○○○
Expression: ●●○○○ Melee: ○○○○○ Linguistics:
(Ciphers)
Intimidation: ○○○○○ Performance: ○○○○○ Medicine: ○○○○○
Leadership: ○○○○○ Security: ○○○○ Occult: ○○
Streetwise: ●●○○○ Stealth: ○○○○ Politics: ○○○○○
Subterfuge: ●●○○○ Survival: ○○○○ Science: ○○○○○


Secondary

○○○○○ ○○○○○ Cryptography ○○
○○○○○ ○○○○○ ○○○○○
○○○○○ ○○○○○ ○○○○○


Advantages

Backgrounds Disciplines Virtues
Generation Auspex ○○○ Conscience: ○○
Information Network ○○ Dominate ○○○○ Self-Control:
○○○○○ Thaumaturgy ○○○ Courage: ●●●○○
○○○○○ Thaumaturgical
Countermagic
○○○○ Thaumaturgy Paths
○○○○○ ○○○○○ Path of the Levinbolt: ●●○○○
○○○○○ ○○○○○ Spirit Manipulation: ●●○○○
○○○○○ ○○○○○ Umbral Travel: ●●○○○


Merits & Flaws Humanity/Path Health
Eidetic Memory +2 Path of Humanity Bruised
Oracular Ability +3 ● ● ● ● ● ● ● ○ ○ ○ Hurt -1
Embraced Without The Cup +3 Injured -1
Prey Exclusion (Males) -1 Willpower Wounded -2
Recruitment Target -1 ● ● ●    ○ ○ ○ ○ Mauled -2
Infamous Sire -1 Crippled -5
Sleeping with the Enemy -1 Incapacitated
Hunted -4 Blood Pool
Clan Weakness
Clan Hierarchy


Rituals Experience
Name Level Total: 2
Defense of the Sacred Haven 1 Spent: 32
Encrypt Missive 1 Spent on: WP +1, WP +3, Survival +2,  Thaum +1
Derangements


Extended Disciplines

Name Discipline Roll DC Spend Effect:
Heightened Senses Auspex 1 N/A Auto Can be activated and deactivated at will. Sharpens all senses (but makes them more sensitive). Reduces perception difficulties by Auspex rating. Decreases difficulties in pitch darkness by 1.
Aura Perception Auspex 2 Perception + Empathy 8   Character can sense the aura of a target. Given his experience in thaumaturgy, Cyrus can discern another thaumaturge easily, and their specific paths with multiple successes.
Command Dominate 1 Manipulation + Intimidation Target's permanent WP   Upon making eye contact with the target, the character must say a very unambiguous one-word command. Cannot be directly harmful to target. Successes determine vigor and duration of obsequience.
Conterspell Thaumaturgical Contermagic 1 Countermagic rating x2
(x1 for non-Tremere thaumaturgy)
Target spell's DC 1 BP Must be aware there is thaumaturgy being cast. Character's successes subtract from the success pool of the target spell. Ineffective against non-Kindred magics. Counts as a free action during combat.
Spark Levinbolt 1 Willpower 4 1 BP Touch a target to release a spark. Does 2 points of lethal shock damage, and can damage electronics. Number of successes indicates speed with which charge is built. Must be used immedeately after accumulated.
Illuminate Levinbolt 2 Willpower 5 1 BP Each success indicates one turn that charge remains. Touching a target releases 4 points of lethal shock damage. Charge can also be used to illuminate an area or power a small electrical device.
Hermetic Sight Spirit Manipulation 1 Willpower 4 1 BP One success allows the caster to view spirits. Two allows him to view the Penumbra. With less than four successes, all actions are at DC+2 while discipline is active. Lasts for a scene or until deactivated.
Astral Cant Spirit Manipulation 2 Willpower 5 1 BP Allows the caster to converse with a spirit as if it were speaking a familiar language. Lasts for the duration of the conversation. Successes determine the level of understanding.
Smashing the Gauntlet Umbral Travel 1 Willpower 4 1 BP Used on a reflective surface. Creates a portal to the penumbra.
Piercing the Veil Umbral Travel 2 Willpower 1 BP Used on a reflective surface. Creates a portal to the Middle Umbra or the Shadowlands


Extended Merits & Flaws Blood Bonds / Vinculi
Name Effect Description Bound to Level
Eidetic Memory Auto-success for memory checks Grimaldi Pack 1
Miss 1


Possessions & Assets

Weapons
Weapon Accuracy Damage Range Rate Clip Conceal
Armor
Type Blunt Blade Bullet Dex - Conceal

Gear (Carried) Possessions (Owned) Vechicles
Havens Feeding Grounds
Place Description Name Hunt Type Hunt Roll DC


Extended Backgrounds

Allies Mentor Contacts Resources
Herd Status Influence Other


Character Description

Sex:
Age:
Apparent Age:
Date of Birth:
RIP:
Hair:
Eyes:
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Prelude